<Marc Qualie/>

3D In Flash using Away3D Engine

Hey guys! Been a while since I've blogged but it's worth it, honestly! Lately I've been so busy working on so much stuff I barely have time to eat! Actually, that's a lie, I've been playing games all the time (damn Steam!). So yeah, procrastination at it's best right there.

Anyways, I have actually been productive at work, which is what I want to tell you guys about. I am currently building a Game, the theme of which is top secret (I'd have to kill you), so I will just tell you about the engine I've been building.

To start with, I didn't know anything about 3D, and my flash skills were only above average, so making a 3D Game in flash wasn't my first choice, however you know how I love a challenge! The engine consists of a 3D model importer, which comes to life with the help of a coworker and his 3D skills. This is then put onto a textured level, which will be nicely optimized for all computers, no matter which processor you have. It is real-time multi-player, meaning you can see other players as they are moving around the world in almost real-time (gotta take latency into account, but trust me, it's barely noticeable!). My favorite part of this project was building everything using Flash Develop. Personally, I think Flash CS4/CS5 is majorly overpriced, buggy and somewhat a hindrance at the best of times, whereas Flash Develop is clean, fast and helpful.

I will keep you updated with news on the game as it progresses, along with a few 3D demos and tutorials over the coming weeks, so keep checking back for new updates!

If you have any questions about this post, or anything else, you can get in touch on Bluesky or browse my code on Github.